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INI File  |  2003-09-30  |  2KB  |  77 lines

  1. [preset00]
  2. fRating=3
  3. fGammaAdj=1.998
  4. fDecay=0.98
  5. fVideoEchoZoom=2
  6. fVideoEchoAlpha=0
  7. nVideoEchoOrientation=0
  8. nWaveMode=3
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=4.4
  22. fWaveScale=1.17037
  23. fWaveSmoothing=0.9
  24. fWaveParam=0
  25. fModWaveAlphaStart=0.75
  26. fModWaveAlphaEnd=0.95
  27. fWarpAnimSpeed=1
  28. fWarpScale=2.853
  29. fZoomExponent=1
  30. fShader=0
  31. zoom=1
  32. rot=0.006
  33. cx=0.5
  34. cy=0.5
  35. dx=0
  36. dy=0
  37. warp=0
  38. sx=1
  39. sy=1
  40. wave_r=0.9
  41. wave_g=0.45
  42. wave_b=0
  43. wave_x=0.5
  44. wave_y=0.5
  45. ob_size=0.01
  46. ob_r=0
  47. ob_g=0
  48. ob_b=0
  49. ob_a=0
  50. ib_size=0.01
  51. ib_r=0.25
  52. ib_g=0.25
  53. ib_b=0.25
  54. ib_a=0
  55. nMotionVectorsX=12
  56. nMotionVectorsY=9
  57. mv_dx=0
  58. mv_dy=0
  59. mv_l=0.9
  60. mv_r=1
  61. mv_g=1
  62. mv_b=1
  63. mv_a=0
  64. per_frame_1=wave_r = wave_r + 0.100*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
  65. per_frame_2=wave_g = wave_g + 0.050*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
  66. per_frame_3=decay = decay - 0.01*equal(frame%40,0);
  67. per_frame_4=rot = rot + 0.01*sin(time*0.113);
  68. per_frame_5=rot = rot + 0.01*sin(time*0.533);
  69. per_frame_6=rot = rot + 0.02*sin(time*-0.323);
  70. per_frame_7=dx = dx + dx_residual;
  71. per_frame_8=dy = dy + dy_residual;
  72. per_frame_9=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
  73. per_frame_10=dx_residual = equal(bass_thresh,2)*0.0072*sin(time*7) + (1-equal(bass_thresh,2))*dx_residual;
  74. per_frame_11=dy_residual = equal(bass_thresh,2)*0.0054*sin(time*9) + (1-equal(bass_thresh,2))*dy_residual;
  75. per_pixel_1=zoom=0.9615+rad*0.1;
  76. per_pixel_2=rot = rot * 3*(1-pow(rad*2-1,2));
  77.